During my time working at Mercury Filmworks I had the opportunity to do 3D modeling, texturing, rigging, animation and rendering for this awesome show. Hope you enjoy!
During my time working at Mercury Filmworks I had the opportunity to do 3D modeling, texturing, rigging, animation and rendering for this awesome show. Hope you enjoy!
A 10 second interstitial I made at Sheridan College. I created a voxel-styled lab environment and a 3D character of this megaman.exe toy figure.
Roles: All
A steampunk deer model I designed and made out of clocks and scissor parts.
During my time working at Mercury Filmworks I had a brief opportunity to help with the 3D modeling of some boats/ boat props for this awesome show.
3D animations I worked on during my time at Sheridan College. Characters and rigs belong to Long Winter Studios.
Roles: Animation, Lighting
Inspirit is a two player cooperative puzzle platformer computer game that appeared at the Ottawa Capital Gaming Expo (Here is a brief panning shot from a guest’s video https://youtu.be/5YbqZgiQjIw?t=86 ) and Carleton IMD Project Fair in 2017. Two players play as the chosen spirits, Mai and Kula. Players must coordinate by timing actions, supporting each other on certain terrain, and using each character’s unique abilities in order to successfully reach the top of the Tree of Life. This game is my senior group project for the Interactive Multimedia Design program at Carleton University. The game was developed using the Unreal 4.12 Game Engine and Autodesk Maya.
Roles: Art Director, Lead Animator and Rigger, World and Character Designer, Character and Tree Modeler, Story Maker, Co-Level and Game Designer
Try the game out here: https://fireberry.itch.io/inspirit
Two young characters I designed, modeled, textured and rigged in a 3D Animation class using Adobe Photoshop and Autodesk Maya.
Roles: All
A generator I developed using Python Script in Autodesk Maya. Generates individual unique Lego pieces which can be used to create real Lego creations!
Roles: All
A game I designed and developed with 4 other people for the Global Game Jam at Carleton University in Ottawa. At this event game developers and designers from all around the world come together and are challenged to create a game within 48 hours based on a theme. The theme for the year was “Waves”. We thought of incorporating waves of sound with waves of enemies into a wave defense styled shooter game. Bit-Crush Boogie won Gamer’s Choice at Carleton University - Most votes for best game at Global Game Jam Carleton 2017.
Roles: Modeler, Animator, Co-Game Designer
Try the game out here (only compatible with controller): https://globalgamejam.org/2017/games/bit-crush-boogie
A character bust I modeled in Autodesk Maya. In a 3D art class we were assigned to find a character and create a bust of them. I choose Elise the Spider Queen from the game League of Legends. I do not own the design of this character.
Roles: All (excluding character design)