3D Rigging Artist
The Paw Patrol
I learnt and mastered in-house node-based rigging tools for Autodesk Maya, and occasionally wrote custom Python scripts to create unique rigs across multiple seasons. I developed rigs for a wide variety of 3D assets — gadgets, outfits, characters, animals, vehicles, etc. I started in an intermediate position, then grew into a more advanced role where I managed the team to prepare for weekly rig-assessment meetings. I evaluated rigs and prepared scenes to demonstrate their capabilities to other departments, ensuring they supported the story objectives.

